"In the 1950s, the researchers William Dement and Nathaniel Kleitman discovered that we sleep in cycles of roughly 90 minutes, moving from light to deep sleep and back out again. They named this pattern the Basic-Rest Activity Cycle or BRAC. A decade later, Professor Kleitman discovered that this cycle recapitulates itself during our waking lives. The difference is that during the day we move from a state of alertness progressively into physiological fatigue approximately every 90 minutes. Our bodies regularly tell us to take a break, but we often override these signals and instead stoke ourselves up with caffeine, sugar and our own emergency reserves — the stress hormones adrenaline, noradrenaline and cortisol. Working in 90-minute intervals turns out to be a prescription for maximizing productivity. Professor K. Anders Ericsson and his colleagues at Florida State University have studied elite performers, including musicians, athletes, actors and chess players. In each of these fields, Dr. Ericsson found that the best performers typically practice in uninterrupted sessions that last no more than 90 minutes. They begin in the morning, take a break between sessions, and rarely work for more than four and a half hours in any given day."
A music video I made for ‘Sleeve’ from Thumpermonkey’s brilliant album ‘Sleep Furiously’, this is the Cthulhu mythos squeezed down into 5 mins and enacted with puppets.
Here’s a little ‘making of’ video showing puppet-master Darren Carrington operating his creations while I filmed the chaos…
Puppet Cthulhu was shot over the course of a year while I worked night-shift behind-the-scenes on a TV dating channel (experiences of which could fill several blog posts and probably get me sued, so I’ll leave that for another time).
To keep my brain from leaking out of my ears at my day job I made another film at the same time - a no-budget action-packed horror-comedy about an invasion of killer shopping trolleys - Death Carts…
If you like these, please take a ganders / listen to the marvellous works of my talented collaborators…
A new short by Sheep Films (aka Dave Packer). I did camerawork on this, and made a cameo appearance as Horse Head Man.
Fun shoot, despite constantly having to escape oncoming traffic. One of my film-making ambitions is to block off a street and make cars obey me for a change.
“2001: The Making of a Myth”, an exquisite 43-minute documentary produced in 2001 which wonderfully covers the movie’s themes and technique. Introduced and narrated by James Cameron, the piece includes new interviews with author/screenwriter Arthur C. Clarke, members of the crew and cast (not just the obvious like Keir Dullea, but even a space stewardess and two apes), and critics. They all shed lots of light, from interpretations to production tales.
Stanley Kubrick on Mortality, the Fear of Flying, and the Purpose of Existence: 1968 Playboy Interview (PDF).
The great (now late) Arthur C. Clarke had a longstanding relationship with Playboy magazine: they published the first excerpts of 2010: Odyssey Two, as well as a plethora of his short works, musings, and technical papers. It wasn’t until 1986 that the magazine ran a full-length “Playboy Interview” with Clarke (PDF), then living in Sri Lanka in a compound next-door to the country’s prime minister. I recently picked up the July 1986 Playboy at an estate sale. Reading the interview knocked me on the floor a handful of times, so I’ve transcribed some of the many many segments of it here.
In October our TV / online comedy show ‘The Strange World Of Max X’ came to an end. We managed to make 30-odd episodes over the course of a year, and most of these found an appreciative audience who enjoyed the lightly surreal wordless comedy, nifty visual effects, and cats. It was nice to work on a show that wasn’t reliant on inane catch-phrases, mash-ups, or guns.
The films were funded by German TV channel Deutsche Welle and shown within their Euromaxx magazine show, as well as on our own Youtube channel. Dave Packer and I made on average one film every two weeks, mostly in Brighton but also in Berlin and a very picturesque Austrian ski resort (more on that in another blog post).
A second series was considered, but both we and DW felt that it had run its course and that it was better to end while the quality level was still up. I was concerned we’d run out of ideas and go all ‘monkey tennis’. Also, as Dave was responsible for all effects work as well as being Max, he was getting a bit sick of staring at his own face all day every day.
I kinda miss Max. He may have been a slightly pompous, short-tempered loner but he loved his cat, had an inquisitive nature and a healthy disregard for authority.
Here’s two of the last three films, both about escape…
The Loops film was inspired by Dave’s expertise with making funny looping gif animations, and what might happen if these loops were part of the real world. Here’s a few of my favourite Sheep Films gifs…
Weirdly, nothing calamitous happened while making any of these films. We were occasionally hassled by paranoid nutters - one man, who we nicknamed ‘Brian’ (I don’t know why, he just looked like a Brian) thought we might be burglars scoping out the houses on his street and demanded we move on. Another angry man, who took offence at me standing near his van, told me to move or he’d “smash the fucking camera” (I do look a bit shifty sometimes, I guess. Or maybe there was a body in the boot, who knows…)
While shooting the final film on Brighton beach an inebriated lady demanded her photo be taken repeatedly. She was fun.
But it was mostly all stress-free. Though I’ve obviously jinxed myself now, the next film I make will go tits up, my camera will melt and I’ll be eaten by wasps.
The very last film was supposed to be a dramatic confrontation between Max and his bitter, twisted human alter ego and the malevolent boss of a TV studio, but alas that never happened so Dave came up with a film in which Max’s world is swallowed up by corporate branding.
It felt nicely dark and subversive, and was to end with Max escaping in a boat while the sea is also consumed by the logos.
For some reason the head honchos didn’t feel this worked after we delivered the edit, and wanted a simpler, more abrupt and humourless ending. All of the boat material was cut, which was a shame as it looked nice and dramatic…
We suggested a compromise involving the cat and Max’s entrapment within television, which was thankfully okayed. Here’s the last ever Max film, Branding…
Cheers to Dave for roping me in to making these, to my favourite film critic Roger Ebert for his praise, and to Pussington the cat for being a consummate professional who never threw a strop.
Obsessed as I am with everything related to ‘The Shining’ (excited about seeing it at the cinema in coupla weeks, along with new doco ‘Room 237’), I stumbled across this…
Movie tie-in games are commonplace these days, but back in the early ’80s when video games were still in their infancy, they were few and far between.
On 22nd May 1980, Pac-man was launched - the next day, Kubrick’s The Shining was released. Both contain mazes, ghosts and chasing. If Warner Brothers had licensed Midway to make a movie tie-in game at the time, the advert may have looked like this…